WebGL

Coming soon!

http://vincemckelvie.com/Potluck/Cartwheel/
http://www.html5rocks.com/en/tutorials/casestudies/100000stars/
http://workshop.chromeexperiments.com/stars
=============

Grafik - WebGL - GLSL

Tutorial glsl – DGL Wikihttp://wiki.delphigl.com/index.php/Tutorial_glsl
GLSL Tutorialhttp://zach.in.tu-clausthal.de/teaching/cg_literatur/glsl_tutorial/
Spherical Harmonicshttp://paulbourke.net/geometry/sphericalh/
WebGL interactive polyhedrahttp://www.ibiblio.org/e-notes/webgl/polyhedra/polyhedra.htm
Gratrix.net - WebGL Uniform Polyhedrahttp://gratrix.net/polyhedra/webgl/
Jimmy Softwarehttp://www.jimmysoftware.net/slides/ThreeJS/demo/index.html
_playGndhttp://threejsplaygnd.brangerbriz.net/
Three.js: Moving the Camera | 96methodshttp://www.96methods.com/2011/12/three-js-moving-the-camera/
Vertex displacement with GLSL - Blog - Clicktoreleasehttp://www.clicktorelease.com/blog/vertex-displacement-noise-3d-webgl-glsl-three-js
? Temporal Inversion - YouTubehttp://www.youtube.com/watch?v=gePtXO8CnaE
GameScripter: javascripthttp://gamescripter.blogspot.co.at/search/label/javascript
Voronoi Tesselationhttp://bl.ocks.org/mbostock/4060366
My Biased Coin: Any Good Voronoi Code Out There?http://mybiasedcoin.blogspot.co.at/2013/01/any-good-voronoi-code-out-there.html
JavaScript Voronoihttp://javascript-voronoi.googlecode.com/svn/trunk/googleVizApi.html
AltSpace/voronoi · GitHubhttps://github.com/AltSpace/voronoi
Voronoi-Bookshelf-Generator-/js/three at master · almostscientific/Voronoi-Bookshelf-Generator- · GitHubhttps://github.com/almostscientific/Voronoi-Bookshelf-Generator-/tree/master/js/three
Javascript implementation of Steven J. Fortune's algorithm to compute Voronoi diagramshttp://www.raymondhill.net/voronoi/rhill-voronoi.php
README - COS423 Final Projecthttp://www.cs.princeton.edu/~edwardz/voronoi/README.html
Rendergleichung – Wikipediahttp://de.wikipedia.org/wiki/Rendergleichung
We made you look - Spherical Harmonics Distortion - First experiment in WebGLhttp://wemadeyoulook.at/en/blog/spherical-harmonics-distortion-first-experiment-webgl/
Iñigo Quilez :: fractals, computer graphics, mathematics, demoscene and morehttp://www.iquilezles.org/www/articles/simplepathtracing/simplepathtracing.htm
Oren–Nayar reflectance model - Wikipedia, the free encyclopediahttp://en.wikipedia.org/wiki/Oren%E2%80%93Nayar_reflectance_model
Experiments with Perlin noise - Blog - Clicktoreleasehttp://www.clicktorelease.com/blog/experiments-with-perlin-noise
USA.gov: The U.S. Government's Official Web Portalhttp://notice.usa.gov/
Pixel Shader Exampleshttp://pixelshaders.com/examples/
Fresnelsche Formeln – Wikipediahttp://de.wikipedia.org/wiki/Fresnelsche_Formeln
Photorealizer: Physically Based Renderer by Peter Kutz: Diffuse and Specular Reflectionhttp://photorealizer.blogspot.jp/2012/05/diffuse-and-specular-reflection.html
Real-Time Rendering Resourceshttp://www.realtimerendering.com/index.html#books
Adrian Boeing: Blog: June 2011http://adrianboeing.blogspot.co.at/2011_06_01_archive.html
Beyond Programmable Shading 2012http://bps12.idav.ucdavis.edu/
oZone3D.Net Tutorials - Vertex Displacement Mapping - Vertex Texture Fetching - Shader Model 3.0 - OpenGL / GLSLhttp://www.ozone3d.net/tutorials/vertex_displacement_mapping.php
GLSL Sandboxhttp://glsl.heroku.com/e#9466.0
GLSL Tutorialhttp://zach.in.tu-clausthal.de/teaching/cg_literatur/glsl_tutorial/
CS184.1x Syllabushttps://courses.edx.org/courses/BerkeleyX/CS184.1x/2013_Spring/syllabus/
Real-Time Soft Global Illumination - Microsoft Researchhttp://research.microsoft.com/en-us/projects/soft_global_illumination/
Cg Programming/Unity/Soft Shadows of Spheres - Wikibooks, open books for an open worldhttp://en.wikibooks.org/wiki/Cg_Programming/Unity/Soft_Shadows_of_Spheres
GLSL Programming/Unity - Wikibooks, open books for an open worldhttp://en.wikibooks.org/wiki/GLSL_Programming/Unity
simple Mandelbrot shaderhttp://www.opengl.org/discussion_boards/showthread.php/172733-simple-Mandelbrot-shader
oZone3D.Net Tutorials - Mandelbrot Fractal - GPGPU Programming - GLSLhttp://www.ozone3d.net/tutorials/mandelbrot_set_p6.php
simple Mandelbrot shader - Page 2http://www.opengl.org/discussion_boards/showthread.php/172733-simple-Mandelbrot-shader/page2
Mandelbrot shader - float accuracy problemhttp://www.opengl.org/discussion_boards/showthread.php/168386-Mandelbrot-shader-float-accuracy-problem?p=1187485#post1187485
webkit - Packing data in WebGL: float64/int64Arrays in Chrome - Stack Overflowhttp://stackoverflow.com/questions/9583426/packing-data-in-webgl-float64-int64arrays-in-chrome
javascript - How do you pack one 32bit int Into 4, 8bit ints in glsl / webgl? - Stack Overflowhttp://stackoverflow.com/questions/18453302/how-do-you-pack-one-32bit-int-into-4-8bit-ints-in-glsl-webgl
Drawing and Transforming Triangles in WebGL | Drawing Multiple Points | InformIThttp://www.informit.com/articles/article.aspx?p=2111395
Demos | Nutty Softwarehttp://www.nutty.ca/?cat=6
Syntopia | Generative Art, 3D Fractals, Creative Computinghttp://blog.hvidtfeldts.net/
Simulations on GPU. Introductionhttp://www.ibiblio.org/e-notes/webgl/gpu/intro.htm
CPU/GPU Multiprecision Mandelbrot Sethttp://www.bealto.com/mp-mandelbrot_fp128-opencl.html
CPU/GPU Multiprecision Mandelbrot Sethttp://www.bealto.com/mp-mandelbrot_fp-reals.html
Double Precision in OpenGL and WebGL | Syntopiahttp://blog.hvidtfeldts.net/index.php/2012/07/double-precision-in-opengl-and-webgl/
Raw WebGL 101 — Part 3: advanced shader - Dev.Operahttp://dev.opera.com/articles/view/raw-webgl-101-part-3-advanced-shader/
john-chapman-graphics: SSAO Tutorialhttp://john-chapman-graphics.blogspot.co.uk/2013/01/ssao-tutorial.html
3D-Spieleentwicklung - OpenGL - GLSL - OpenCL - OpenAL - KI - Animation - Spielephysik: OpenGL Tutorial (Version 3.3) – volumetrische Nebelwolken, transparente Objekte (Download)http://www.spieleprogrammierung.net/2010/04/opengl-3-volumetrische-nebelwolken.html
3D-Spieleentwicklung - OpenGL - GLSL - OpenCL - OpenAL - KI - Animation - Spielephysik: OpenGL Tutorial (Version 3.3) – Sonnensystem-Simulation Teil 1 (Download)http://www.spieleprogrammierung.net/2010/05/opengl-3-sonnensystem-simulation-teil-1.html
opengl - GLSL How to show normals with Geometry shader? - Stack Overflowhttp://stackoverflow.com/questions/18510701/glsl-how-to-show-normals-with-geometry-shader
javascript - Three js - basic shader for postprocessing - Stack Overflowhttp://stackoverflow.com/questions/16765747/three-js-basic-shader-for-postprocessing
javascript - Three.js, GLSL, HeightMaps + Alphamaps - Stack Overflowhttp://stackoverflow.com/questions/16822517/three-js-glsl-heightmaps-alphamaps
shader - What's the origin of this GLSL rand() one-liner? - Stack Overflowhttp://stackoverflow.com/questions/12964279/whats-the-origin-of-this-glsl-rand-one-liner
opengl - How to create a fractal cube? - Stack Overflowhttp://stackoverflow.com/questions/1132291/how-to-create-a-fractal-cube
Perlin Noise and GLSL • Kamen Dimitrov's Bloghttp://www.kamend.com/2012/06/perlin-noise-and-glsl/
c++ - How to avoid patterns when making random perlin noise - Stack Overflowhttp://stackoverflow.com/questions/17074646/how-to-avoid-patterns-when-making-random-perlin-noise
random - What's the randomness quality of the Perlin/Simplex Noise algorithms? - Stack Overflowhttp://stackoverflow.com/questions/12473434/whats-the-randomness-quality-of-the-perlin-simplex-noise-algorithms
XNA Shader Programming – Tutorial 4, Normal mapping | digitalerr0rhttp://digitalerr0r.wordpress.com/2009/03/23/xna-shader-programming-tutorial-4-normal-mapping/
Fundamentals of Fractals 4: The Sierpinski carpet | digitalerr0rhttp://digitalerr0r.wordpress.com/2010/12/12/fundamentals-of-fractals-3-the-sierpinski-carpet/
Fundamentals of Fractals 5: The Mandelbrot Set | digitalerr0rhttp://digitalerr0r.wordpress.com/2010/12/13/fundamentals-of-fractals-5-the-mandelbrot-set/
Perlin Noisehttp://freespace.virgin.net/hugo.elias/models/m_perlin.htm
fractalforums.com - Rendering 3D fractals without distance estimatorshttp://www.fractalforums.com/3d-fractal-generation/rendering-3d-fractals-without-distance-estimators/15/?PHPSESSID=c1341cfbeacbcb075a487700b049d127
Mobile GPU Floating Point Accuracy Variances | YOUi Labshttp://youilabs.com/blog/mobile-gpu-floating-point-accuracy-variances/
ultitech - Newshttp://www.ultitech.de/de/news.html?article=WebGL-Mandelbrot
Tutorial WebGL – DGL Wikihttp://wiki.delphigl.com/index.php/Tutorial_WebGL
Asger Hoedt | If you wish to make an apple pie from scratch, you must first invent the universehttp://asgerhoedt.dk/
Mandelbrot WebGL Example (Syntopia 2012)http://hvidtfeldts.net/WebGL/webgl.html
Mandelbrot Tourhttps://www.shadertoy.com/view/MdXGRs
fractalforums.com - HTML 5 Mandelbrot / Julia Zoomerhttp://www.fractalforums.com/mandelbrot-and-julia-set/html-5-mandelbrot-julia-zoomer/
AlteredQualiahttp://alteredqualia.com/
Parallax Shader for WebGL / ThreeJS | Chandler Prallhttp://www.chandlerprall.com/2011/08/parallax-shader-for-webgl-threejs/
Cg Programming/Unity/Projection of Bumpy Surfaces - Wikibooks, open books for an open worldhttp://en.wikibooks.org/wiki/Cg_Programming/Unity/Projection_of_Bumpy_Surfaces
Fractured | Fractal Studiohttp://fract.ured.me/
In2 Visual Design: Week 7 - The Golden Ratiohttp://in2visualdesign.blogspot.co.at/2011/04/week-7-golden-ratio.html
March | 2005 | Paul Nylanderhttp://nylander.wordpress.com/2005/03/
Golden Ratio Spiral Transformation | Paul Nylanderhttp://nylander.wordpress.com/2004/06/21/golden-ratio-spiral-transformation/
OpenGL Demos by Bernie Freidinhttp://bork.hampshire.edu/%7Ebernie/
Three.js - exampleshttp://stemkoski.github.io/Three.js/#shader-explorer
Shader Sandboxhttp://www.selfshadow.com/sandbox/gloss.html
DirectX10 Tutorial 8: Lighting Theory and HLSL | Taking Initiativehttp://takinginitiative.wordpress.com/2010/08/30/directx-10-tutorial-8-lighting-theory-and-hlsl/
Phong.fx - cgrambler - CGRambler2.0 is a open source, DirectX 10 based, rendering engine - Google Project Hostinghttp://code.google.com/p/cgrambler/source/browse/trunk/Media/Phong.fx?r=21
D3DBook:(Lighting) Blinn-Phong - GPWikihttp://content.gpwiki.org/index.php/D3DBook:(Lighting)_Blinn-Phong
D3DBook:(Lighting) Per-Pixel Lighting - GPWikihttp://content.gpwiki.org/index.php/D3DBook:(Lighting)_Per-Pixel_Lighting#Moving_From_Per-Vertex_To_Per-Pixel
Gamasutra - Implementing Lighting Models With HLSLhttp://www.gamasutra.com/view/feature/131275/implementing_lighting_models_with_.php?print=1
hlsl_phong_sample [TV3DWiki]http://wiki.truevision3d.com/hlsl_phong_sample
Cg Programming/Unity/Diffuse Reflection - Wikibooks, open books for an open worldhttp://en.wikibooks.org/wiki/Cg_Programming/Unity/Diffuse_Reflection
Basic Lighting with a shaderhttp://glasnost.itcarlow.ie/~powerk/xna/shading/basiclightingwithshader.htm
Tag: renderinghttp://www.asawicki.info/news.php5?x=tag&tag=rendering&page=3
Fundamentals of Fractals 5: The Mandelbrot Set | digitalerr0rhttp://digitalerr0r.wordpress.com/2010/12/13/fundamentals-of-fractals-5-the-mandelbrot-set/
john-chapman-graphicshttp://john-chapman-graphics.blogspot.co.uk/
atan2 - Wikipedia, the free encyclopediahttp://en.wikipedia.org/wiki/Atan2
Wanted: convert Firefox tabs to linkshttp://www.mattcutts.com/blog/wanted-convert-firefox-tabs-to-links/
Fraktalehttp://www.johannes-bauer.com/compsci/fraktale/?menuid=4
WebGL OBJ Previewerhttp://webgl-tests.crbs.ucsd.edu/obj-viewer/

 

 


Magnetometer

Eine Antwort hinterlassen

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind markiert *

Save the equation: *